It took some trial and error to create an appropriate paint method for inactive items in an item delegate for QT’s list view. Here are some pointers.

  • Start by creating a subclass of QItemDelegate:
                 class MyItemDelegate : public QItemDelegate
            
  • Implement your versions of createEdtior, setModelData, and updateEditorGeometry.
  • Create custom paint routine.
    void MyItemDelegate::paint(QPainter* painter, 
      const QStyleOptionViewItem& option, 
      const QModelIndex& index) const {
      if (!index.isValid())
        return;
      
      QVariant value = index.data(Qt::EditRole);
      QString display = index.data(Qt::DisplayRole).toString();
      
      if(---your logic to determine if it is a dropdown---)
      {
    	QStyleOptionComboBox comboBoxOption;
    		comboBoxOption.init((QWidget*)parent());
    		comboBoxOption.state |= QStyle::State_Enabled;
    		comboBoxOption.state &= !QStyle::State_HasFocus;
    		comboBoxOption.direction = QApplication::layoutDirection();
    		comboBoxOption.rect = option.rect;
    		comboBoxOption.fontMetrics = QApplication::fontMetrics();
    		comboBoxOption.currentText = display;
    		comboBoxOption.editable = false;
    		QApplication::style()->drawComplexControl(QStyle::CC_ComboBox, 
                        &comboBoxOption, painter, (QWidget*)parent());
    		QApplication::style()->drawControl(QStyle::CE_ComboBoxLabel, 
                        &comboBoxOption, painter);
      } else if (value.canCast(QVariant::Bool))  // or your specific logic
      {
        Qt::CheckState checkState;
        if (value.toBool())
          checkState = Qt::Checked;
        else
          checkState = Qt::Unchecked;
    
        QRect checkRect = check(option, option.rect, checkState);
    
        // draw the background color
        if (option.showDecorationSelected && 
            (option.state & QStyle::State_Selected)) {
            QPalette::ColorGroup cg = option.state & QStyle::State_Enabled
                                      ? QPalette::Normal : QPalette::Disabled;
            if (cg == QPalette::Normal && !(option.state & QStyle::State_Active)) 
               cg = QPalette::Inactive;
         painter->fillRect(option.rect, option.palette.brush(cg, QPalette::Highlight));
        } else {
            value = index.data(Qt::BackgroundColorRole);
            if (value.isValid() && qvariant_cast<QColor>(value).isValid())
                painter->fillRect(option.rect, qvariant_cast<QColor>(value));
        }
    
        // draw the item
        drawCheck(painter, option, checkRect, checkState);
    
      } else if(--- your logic for editable item---) {
    	QStyleOptionFrameV2 frameOption;
    	QStyleOptionViewItem option2 = option;
    	frameOption.init((QWidget*)parent());
    	frameOption.state |= QStyle::State_Enabled;
    	frameOption.state &= !QStyle::State_HasFocus;
    	frameOption.rect = option.rect;
    	frameOption.rect.adjust(1, 1, -3, -1);
    	frameOption.lineWidth = 1;
    	QApplication::style()->drawPrimitive(QStyle::PE_PanelLineEdit, 
               &frameOption, painter);
    	drawDisplay(painter, option2, option.rect, display);
    
      } else {
         QItemDelegate::paint(painter, option, index);
      }
    }
           

Edit the above and add any additional styles based on your inputs. This will make your application more user friendly than listing a bunch of options without any hints that they can be edited.